The SDK offers an Assets client to provide asset-specific operations.
client variable in the following code examples refers to the
IMClient instance. When using the Web SDK, the variable name can be chosen freely, but it is also called
client at instantiation in the documentation.
Managing the final life cycle status
The final life cycle status of an asset can be managed using the
FinalLifeCycleManager of the client.
To modify the life cycle status, the following methods are available:
ApproveAsync: moves the asset to the approved state.
ArchiveAsync: moves the asset to the archived state.
DirectPublishAsync: moves the asset to the approved state.
RejectAsync: moves the asset to the rejected state (with an optional reason for rejection).
RestoreAsync: moves the asset to the approved state.
SubmitAsync: moves the asset to the underreview state.
These methods require the id of an existing asset. When the provided id is not that of an Asset entity, or when the transition from the current state to the requested state is not allowed, the client throws a
For example, approve the asset with the id 1000:
Additionally, it is easy to get the entity id of a final life cycle status entity (this works with an enum constant or with the status string value):
long? id = await MClient.Assets.FinalLifeCycleManager.GetFinalLifeCycleStatusIdAsync(FinalLifeCycleStatus.StatusValues.Approved);
Create a public link for an asset
For example, the following snippet creates a public link for the
preview rendition of the asset with id
var publicLinkId = await MClient.Assets.CreatePublicLinkAsync(12345, "preview");
Additional arguments allow you to specify the expiration date and relative URL for the public link.
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